Blocko

Blockos are the one of the 13 characters selected in the menu. They spawn with anti-hit and anti gun.

Appearance
Blockos are very similar to Coner s but with no cone hat and are colored based on class. A classless blocko is a salmonish color.

Weapons
There are currently three weapons that Blockos have access to.

Anti-Hit - One of the weapons you spawn in with. Deals 30 damage and takes 3.5 seconds to reload. When in Chase Mode, the hit deals 30 damage.

Anti-Gun - One of the weapons you spawn in with. Shoots two bullets that deal 5 damage (10 when in chase mode). Point Blank is nigh-immune to the Anti Gun shots, taking only 1 and 5 damage respectively.

Bomb Placer - Has a chance to drop from a Point Blank whenever one is purified. Places down a bomb that explodes after 3 seconds, dealing 30 damage. The bomb also hurts other blockos, along with the person who set down the bomb if they're not careful. Takes 10 seconds to reload.

Chase mode means whenever you are not at full health. You cannot be in chase mode if you are inside a room protected by red lasers.

Classes
There are currently seven classes that blockos can select. All of them can be selected by the buttons on the table inside the spawn room, which will grant the player an armband representing their currently-selected class alongside multiple perks:

Standard - Default class. Keeps the player's Health to 125 and allows them to use the standard Anti equipment.

Healer - Allows the player to use Healer Charm, a weapon that heals blockos by a small amount of HP and cures the BLEEDING status effect. Healers can heal any class except other Healers and the Healer Charm is able to hit multiple targets at once. Healers are green.

Runner - Lowers health to 100 and allows the player to use to Runner Dash, which makes the player execute a dash forward temporarily ignoring any gravity. Runners are orange.

Stunner - Lowers health to 90 and does not grant any items upon spawn. Upon choosing the stunner class, the player will be given a yellow glove called Stunner Hit which has a 1/4 chance of stunning foes. When the Stunner Hit is used on Angle Hook, it will always land a stun hit, when used on a cloaked Impostor, the hit will never land a stun hit. Stunners are yellow.

Noise - Lowers health to 80. The anti hit will be replaced by a blue glove which behaves similarly to Bass Boost's Microphone Hit attack, the differences between each move being the smaller recoil, a larger hitbox, and a smaller amount of stun time. It does 15 damage and takes 6.5 seconds to reload. Upon picking up an Anti Gun, the player will be instead awarded with a "Weak Gun" that only fires one shot per clip, which does 5 damage. Noises are cornflower blue.

Bodier- Increases health to 200. Bodier's anti-hit doesn't have a cooldown but only deals 5 damage. Bodiers are deep purple.

Justitia- Lowers health to 100. Replaces anti-hit with Justitia. Justitia does increased damage to payloads based on how many of that type is in the server. It is cyan blue.

Janitor- lowers health to 100. Replaces anti-gun with a mop. The mop destroys cones and puddles and reflects Point Blanks cannon. It is light/pale purple.

A player can go back to the Standard class using the Remove Class button, keeping most of their obtained equipment in the form of a standard Anti Hit/Anti Gun.

Removed Classes
These classes were removed in the Human Nerf Update or were part of an event, their method of selection being equals to that of all other classes.

Tanker - Increased health to 175 and did not grant any items upon spawn and disabled players from obtaining the Anti Gun. Upon picking up an Anti Bat, the player would instead be awarded a red bat called Tanker Bat which had a 1/3 chance of stunning foes, dealing 20 damage regularly and 40 in Chase Mode.

Sheriff - Disabled the player from using the Anti Bat. Picking up an Anti-Gun would award the player the Sheriff Gun, a purple Anti Gun capable of shooting 4 bullets at once instead of the opposed 2.

Glass - Lowered health to 45 and granted three weapons upon spawning: Glass Bat, Glass Gun and Glass Bomber (the latter removed a few days after Glass' release). The Glass Bat dealt 55 damage in Chase Mode, the Glass Gun was capable of firing 6 bullets at once and the Glass Bomber behaved like a regular Bomb Placer, except without the capability of being dropped.

Cupid - A class that was added for a limited time during the Valentines Day event, functioning very similar to Healer except with the the ability to heal payloads instead of blockos. They would get a pink armband and pink version of the Healer's Charm when selected.



Lore
It currently not known about blockos lore. The only known detail is they exist as a roblox players client in the control zone to generate power to rebuild the script world.

Trivia

 * Blockos were previously referred to as Humans and used the roblox player's avatar instead.
 * Blockos originally had a 1/4 stun chance using any bat weapon. This was changed on the Human Nerf Update.
 * Blockos were originally considered "S-Tier" characters pre-Human Nerf Update, which led to the removal and nerfing of several classes in hopes to balance the game.
 * For a small period of time Healers were able to heal other Healers, it was then reverted in a minor update.
 * If the player cloaks themselves as Impostor, the bat color and effect will be corresponding to the player's class.
 * For some time blocko used to cost 1500 PX until chris removed it because it made the game die out more.